Any input that you have of a constructive nature would be greatly appreciated. Simply telling me it is of low quality is not very constructive. Telling my why you think is it of low quality is very constructive.
I maintain a standard layout for ease of use.
First ) The Author's Corner
I use it to respond to the questions and comments I receive from my readers or to set up some of the concepts that will be covered in the issue.
Second ) Main Section
In this section I provide five different Ideas to consider in your games.
I have organized the main section in a manner I felt to be useful. That being fiction first, then how I use said ideas presented in the fiction in my games, and finally some suggestions on how to use the ideas in your games.
Third) Character fiction
My bit of fiction referencing characters that are mentioned in other issues of the fanzine.
Fourth ) My Role-play vs Roll-play
It is an opinion article. I have managed to make several folks very angry with me because of it. I also have managed to help others bring to light issues in their games.
If I have received the responses to my interviews I included them at this point .They do not generally have much relevance to the main Section
Last) The miniatures Gallery
This was included at the request of a few readers because they found the Gallery I put up on Redbrick site to unwieldy.
I am very open to receiving criticism that will improve my fanzine.
And as a note, here in the United States fanzines were traditionally physical booklets produced by one person about their chosen subject.
Ostatnio zmieniony przez Sethariel 2011-01-05, 23:29, w całości zmieniany 1 raz
Zestaw przygód pod sztandarem Tableau Infractus, dziejących się w różnych znanych miejscach Barsawii dla adeptów I-III Kręgowych. Zapowiada się ciekawie. Pod 1ed. Ale tu pewnie jak zwykle można sobie będzie poradzić z ograniczeniami i dostosować do swojej drużyny.
W środku wywiad z Jamesem Suttonem. I taki oto fragment:
"TI: In the interview with Carsten Damm there was mention of an over reaching effort referred to as The Chronicles of War, with him gone and you now piloting the game is this still the direction of Earthdawn?
James: That was Carsten's plan for advancing the metaplot. But that is no longer the direction. There hasn’t been a lot of concrete work on metaplot advancement to date – some discussion – so there isn’t any lost momentum as a result."
_________________ Wojciech 'Sethariel' Żółtański Gry-Fabularne.pl - serwis o grach fabularnych
Ostatnio zmieniony przez Sethariel 2012-02-14, 07:06, w całości zmieniany 1 raz
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